Rail Simulator

Rail Simulator

UK Rail Simulator box cover
Developer(s) Kuju Entertainment
Publisher(s) Electronic Arts
Distributor(s) Electronic Arts
Engine Proprietary game engine, PhysX (physics)
Version Upgrade MK2
Platform(s) Microsoft Windows
Release date(s)
  • EU October 12, 2007
  • NA January 16, 2008
Genre(s) Simulation
Mode(s) Single-player
Rating(s) ESRB: E
PEGI: 3+
Media/distribution DVD
System requirements

Processor: Intel P4 2.0 GHz or AMD Athlon XP 2400+
RAM: Windows XP SP2 (512 MB), Windows Vista (512 MB)
Video Card: 128 MB 3D Graphics card (Nvidia 7xxx or above) with Vertex and Pixel Shader (VS/PS) Capability
Mouse & Keyboard. RailDriver by P.I. Engineering also supported.[1]

Rail Simulator (Kuju Rail Simulator) is a train simulation published by Electronic Arts (EA).[2] It was produced by UK based Kuju Entertainment, the company which developed Microsoft Train Simulator (MSTS) with Microsoft. After release of the UK version, EA's support and further development of the title was taken over by Rail Simulator Developments Ltd, who have continued to provide updates, fixes, official expansion packs and new content for RailSim fans. RSDL has also released a much anticipated sequel to the first game called Railworks, both online and on DVD-ROM.

Contents

Features

Steam, diesel and electric traction trains, keyboard or mouse control of throttles, brakes and switches with three control modes for varying player skills. A variety of scenarios are available as well as an exploratory style free roam mode. Cargos and passengers are animated, and weather changes dynamically with time.[3] The game has been criticized by reviewers for not providing enough help for newcomers to train simulation, and lack of complete instructions in the guides.[3][4]

Editing tools

A complete tool suite is also available to customise content, allowing terrain modeling either by hand using provided tools or via the import of DEM data from NASA; track construction based on a system of straights and arcs, allowing infinitely possible junction configurations, and scenery placement. A scenario editor allows the creation of tasks such as picking up passengers, hauling cargo and shunting wagons around yards.[3] These tools also allow players to build unlimited sizes of layouts, create their own scenery and rolling stock and modifiy the provided content by adding features or reskins.

Reception

Since release Kuju Rail Simulator received generally positive reviews from reviewers. IGN awarded 7.0 out of 10, praising the title's attention to its source material. Some jaggy graphics were criticized (with foliage going through the cab instead of bouncing off the windshield, for example) and the fact that only true rail fanatics could ever get any fun out of KRS. The lack of any in-game tutorials was mentioned, with "members of the community ... making video walk-throughs, while lamenting the lack of a thick, fully printed manual."[5]

Rail Simulator Developments Ltd (Later RailSimulator.com)

With the release of Rail Simulator in October 2007, Kuju Entertainment finished development and disbanded the RailSim team turning its attention to the next project. Knowing the potential of the RailSim engine, and with backing from Fund4Games who own the rights to the simulator, a new company was set up from some of the core members of the initial development team with the specific aim of fulfilling continued development of the brand and supporting users and 3rd party developers with add-on projects. This company was called Rail Simulator Developments Ltd (RSDL).[6] RSDL have produced two patches to the core simulator (Upgrade Mk1[7] and Mk2[8]), developed and released add-ons, helped the release of 3rd party products, and visited exhibitions to promote the simulation and provide for support users via several community websites.

In April 2009, a take over of RSDL was announced,[9] with the development switching to a new version of the software called RailWorks which would be released on Steam. This change heralded a break from EA being the publisher in Europe and rights over the source code for Rail Simulator being transferred to single ownership by RailSimulator.com.[10]

RailWorks

RailWorks is the official successor to Rail Simulator, announced by Tim Gatland on 26 March 2009 on the official Rail Simulator website. The game was released online on 12 June 2009 and in stores on 3 July 2009 in DVD-ROM format.[11]

RailWorks is an upgrade to Rail Simulator, containing new rolling stock, tools that had to be separately downloaded, significant graphical advancements such as modification of the existing content, bug fixes, backwards compatibility and the ability to trade elements from the virtual world with other users online. RailWorks will be a universal platform containing all content from the original European release and US release. RailWorks will also make use of Valve's Steam platform to simplify the processes of support and upgrading the product.[11]

References

  1. ^ RailDriver Software
  2. ^ Rail Simulator 'About' page
  3. ^ a b c Balistrieri, Emily (February 25, 2008). "IGN: Rail Simulator Review". uk.pc.ign.com. http://uk.pc.ign.com/articles/854/854774p1.html. Retrieved 2009-01-20. 
  4. ^ "Rail Simulator (pc: 2008): Reviews". www.metacritic.com. http://www.metacritic.com/games/platforms/pc/railsimulator. Retrieved 2009-01-20. 
  5. ^ Emily Balistrieri (February 25, 2008). "Rail Simulator Review". http://uk.pc.ign.com/articles/854/854774p1.html. Retrieved 2009-04-08. 
  6. ^ Hacking Inncident On September 23 2009, several Rail Simulator games were hacked via a game playing website, Steam. The hacking began at around 5:23 am, when player, Jacob Mayinthal, was playing the game. While driving his train in the Barstow/San Bernardino route, the game started to freeze, then his train was not responding to his controls. He reported the situation to Steam an hour later. Meanwhile, two British players, Keith Habioe and Roger Dorry, had trouble loading the game and then having their Steam accounts banned for no reason. And two American players, Mike DeAlobea and Winston Ferris, had unreasonable glitches involing the trains going backwards when they are supposed to go forward. Steam could fix the problem, but all they can do was search for the hacker. Three months later, the alledged hacker, CRUSHSYDROME (or known as Tyler Roulmas)was found hacking a Team Fortress 2 map. He was cought with pending ban. CRUSHSYDROME was banned on December 31 2009. On March 5 2010, Jacob Mayinthal's Steam account was founded and given back to him. The wereabouts of CRUSHSYDROME's accounts are unknown "Atomic Systems • View topic - Who are RSDL? Where is Kuju?". forums.uktrainsim.com. http://forums.uktrainsim.com/viewtopic.php?f=215&t=85627&p=1028548#p1028548. Retrieved 2009-01-20. 
  7. ^ "UKTrainSim • View topic - Patch/Upgrade". forums.uktrainsim.com. http://forums.uktrainsim.com/viewtopic.php?f=215&t=80059&p=959179#p959179. Retrieved 2009-02-04. 
  8. ^ "Train-Sim.com • View topic - MK2 Upgrade/patch". forums.flightsim.com/vbts. http://forums.flightsim.com/vbts/showthread.php?t=273796. Retrieved 2009-02-04. 
  9. ^ Paul Jackson Announces RailSimuator.com
  10. ^ Interview with Tim Gatland exCEO of RSDL
  11. ^ a b http://www.railsimulator.com/en/node/5938

External links